Arch Linux BBS - Applications & Desktop Environments

  • chromium 135 crashes... (2025/04/04 05:00)
    I just went chromium crashing by attaching a file in an e-mail, and then typed in the terminal: journalctl --since "5 min ago" (<--- is that correct?)Outpout :[claude@linux ~]$ journalctl --since "5 min ago"avril 04 06:54:59 linux sudo[7110]:   claude : TTY=pts/0 ; PWD=/home/claude ; USER=root ; COMMAND=/usr/bin/journalctlavril 04 06:54:59 linux sudo[7110]: pam_unix(sudo:session): session opened for user root(uid=0) by claude(uid=1000)avril 04 06:54:59 linux sudo[7110]: pam_unix(sudo:session): session closed for user rootavril 04 06:55:15 linux sudo[7121]:   claude : TTY=pts/0 ; PWD=/home/claude ; USER=root ; COMMAND=/usr/bin/journalctl -b -1avril 04 06:55:15 linux sudo[7121]: pam_unix(sudo:session): session opened for user root(uid=0) by claude(uid=1000)avril 04 06:55:15 linux sudo[7121]: pam_unix(sudo:session): session closed for user rootavril 04 06:57:10 linux systemd[1]: Starting Hostname Service...avril 04 06:57:10 linux systemd[1]: Started Hostname Service.avril 04 06:57:19 linux systemd-coredump[7305]: Process 3006 (chromium) of user 1000 terminated abnormally with signal 4/ILL, processing...avril 04 06:57:19 linux systemd[1]: Started Process Core Dump (PID 7305/UID 0).avril 04 06:57:21 linux systemd-coredump[7306]: [?] Process 3006 (chromium) of user 1000 dumped core.                                                                                                Stack trace of thread 3006:                                                #0  0x00005ace0bffa1de n--Plus--
  • [SOLVED] KDE Plasma Failed to reconnect bluetooth keyboard recently (2025/04/04 03:33)
    Bluez update tonight, fixed it LOLhere is the newest versionbluedevil 1:6.3.4-1bluez 5.82-1bluez-libs 5.82-1bluez-qt 6.12.0-1bluez-utils 5.82-1
  • Accessing local display via Tigervnc (2025/04/04 02:14)
    Thank you!Here's what I have:xdpyinfo | head name of display: :0 version number: 11.0 vendor string: The X.Org Foundation vendor release number: 12101016 X.Org version: 21.1.16 maximum request size: 16777212 bytes motion buffer size: 256 bitmap unit, bit order, padding: 32, LSBFirst, 32 image byte order: LSBFirst number of supported pixmap formats: 7
  • [KDE Plasma] Software Render in Use (2025/04/04 01:41)
    so today I turned on my pc and saw this icon on my desktop saying Software Render in use, I immediately ran glxinfo | grep "OpenGL renderer" OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 and also qdbus org.kde.KWin /KWin org.kde.KWin.supportInformation Compositing =========== Compositing is active Compositing Type: OpenGL OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 OpenGL version string: 3.1.0 NVIDIA 570.133.07 OpenGL platform interface: EGL OpenGL shading language version string: 1.40 NVIDIA via Cg compiler Driver: NVIDIA Driver version: 570.133.7 GPU class: Unknown OpenGL version: 3.1 GLSL version: 1.40 X server version: 1.24.1 Linux kernel version: 6.13.8 Direct rendering: Requires strict binding: no Virtual Machine: no OpenGL 2 Shaders are usedwhat can be the issue here for software render to be in use or did my kde plasma bugged or something, this is what the window displays Imgur
  • Firefox 137 support for HEVC broken? (2025/04/04 00:18)
    I'm encountering this issue too after Firefox 137.0 upgrade. Trying display: wayland Trying display: x11 vainfo: VA-API version: 1.22 (libva 2.22.0) vainfo: Driver version: VA-API NVDEC driver [direct backend] vainfo: Supported profile and entrypoints VAProfileMPEG2Simple : VAEntrypointVLD VAProfileMPEG2Main : VAEntrypointVLD VAProfileVC1Simple : VAEntrypointVLD VAProfileVC1Main : VAEntrypointVLD VAProfileVC1Advanced : VAEntrypointVLD VAProfileH264Main : VAEntrypointVLD VAProfileH264High : VAEntrypointVLD VAProfileH264ConstrainedBaseline: VAEntrypointVLD VAProfileHEVCMain : VAEntrypointVLD VAProfileVP8Version0_3 : VAEntrypointVLD VAProfileVP9Profile0 : VAEntrypointVLD VAProfileHEVCMain10 : VAEntrypointVLD VAProfileHEVCMain12 : VAEntrypointVLDGraphics Features Window Device Pixel Ratios 1.25 Compositing WebRender Font Visibility Debug Info Linux Unknown - ID=arch Asynchronous Pan/Zoom wheel input enabled; scrollbar drag enabled; keyboard enabled; autoscroll enabled; smooth pinch-zoom enabled WebGL 1 Driver WSI Info outOfProcess: false inProcess: true EGL_VENDOR: NVIDIA EGL_VERSION: 1.5 EGL_EXTENSIONS: EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_client_sync EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_MESA_image_dma_buf_export EGL_EXT_output_base EGL_EXT_stream_acquire_mode EGL_EXT_sync_reuse EGL_IMG_context_priority EGL_KHR_config_attribs EGL_KHR_create_context_no_error EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_partial_update EGL_KHR_swap_buffers_with_damage EGL_KHR_no_config_context EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_reusable_sync EGL_KHR_stream EGL_KHR_stream_attrib EGL_KHR_stream_consumer_gltexture EGL_KHR_stream_cross_process_fd EGL_KHR_stream_fifo EGL_KHR_stream_producer_eglsurface EGL_KHR_surfaceless_context EGL_KHR_wait_sync EGL_NV_nvrm_fence_sync EGL_NV_post_sub_buffer EGL_NV_quadruple_buffer EGL_NV_stream_consumer_eglimage EGL_NV_stream_cross_display EGL_NV_stream_cross_object EGL_NV_stream_cross_process EGL_NV_stream_cross_system EGL_NV_stream_dma EGL_NV_stream_flush EGL_NV_stream_metadata EGL_NV_stream_remote EGL_NV_stream_reset EGL_NV_stream_socket EGL_NV_stream_socket_inet EGL_NV_stream_socket_unix EGL_NV_stream_sync EGL_NV_stream_fifo_next EGL_NV_stream_fifo_synchronous EGL_NV_stream_consumer_gltexture_yuv EGL_NV_stream_attrib EGL_NV_stream_origin EGL_NV_system_time EGL_NV_output_drm_flip_event EGL_NV_triple_buffer EGL_NV_robustness_video_memory_purge EGL_EXT_present_opaque EGL_WL_bind_wayland_display EGL_WL_wayland_eglstream EGL_EXTENSIONS(nullptr): EGL_EXT_platform_base EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_KHR_platform_x11 EGL_EXT_platform_x11 EGL_EXT_platform_device EGL_MESA_platform_surfaceless EGL_EXT_explicit_device EGL_KHR_platform_wayland EGL_EXT_platform_wayland EGL_KHR_platform_gbm EGL_MESA_platform_gbm EGL_EXT_platform_xcb WebGL 1 Driver Renderer NVIDIA Corporation -- NVIDIA GeForce GTX 1070/PCIe/SSE2 WebGL 1 Driver Version 4.6.0 NVIDIA 570.133.07 WebGL 1 Driver Extensions GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_EGL_image_storage GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_EGL_image GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum WebGL 1 Extensions ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_depth_clamp EXT_float_blend EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug OES_element_index_uint OES_fbo_render_mipmap OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context WebGL 2 Driver WSI Info outOfProcess: false inProcess: true EGL_VENDOR: NVIDIA EGL_VERSION: 1.5 EGL_EXTENSIONS: EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_client_sync EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_MESA_image_dma_buf_export EGL_EXT_output_base EGL_EXT_stream_acquire_mode EGL_EXT_sync_reuse EGL_IMG_context_priority EGL_KHR_config_attribs EGL_KHR_create_context_no_error EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_partial_update EGL_KHR_swap_buffers_with_damage EGL_KHR_no_config_context EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_reusable_sync EGL_KHR_stream EGL_KHR_stream_attrib EGL_KHR_stream_consumer_gltexture EGL_KHR_stream_cross_process_fd EGL_KHR_stream_fifo EGL_KHR_stream_producer_eglsurface EGL_KHR_surfaceless_context EGL_KHR_wait_sync EGL_NV_nvrm_fence_sync EGL_NV_post_sub_buffer EGL_NV_quadruple_buffer EGL_NV_stream_consumer_eglimage EGL_NV_stream_cross_display EGL_NV_stream_cross_object EGL_NV_stream_cross_process EGL_NV_stream_cross_system EGL_NV_stream_dma EGL_NV_stream_flush EGL_NV_stream_metadata EGL_NV_stream_remote EGL_NV_stream_reset EGL_NV_stream_socket EGL_NV_stream_socket_inet EGL_NV_stream_socket_unix EGL_NV_stream_sync EGL_NV_stream_fifo_next EGL_NV_stream_fifo_synchronous EGL_NV_stream_consumer_gltexture_yuv EGL_NV_stream_attrib EGL_NV_stream_origin EGL_NV_system_time EGL_NV_output_drm_flip_event EGL_NV_triple_buffer EGL_NV_robustness_video_memory_purge EGL_EXT_present_opaque EGL_WL_bind_wayland_display EGL_WL_wayland_eglstream EGL_EXTENSIONS(nullptr): EGL_EXT_platform_base EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_KHR_platform_x11 EGL_EXT_platform_x11 EGL_EXT_platform_device EGL_MESA_platform_surfaceless EGL_EXT_explicit_device EGL_KHR_platform_wayland EGL_EXT_platform_wayland EGL_KHR_platform_gbm EGL_MESA_platform_gbm EGL_EXT_platform_xcb WebGL 2 Driver Renderer NVIDIA Corporation -- NVIDIA GeForce GTX 1070/PCIe/SSE2 WebGL 2 Driver Version 3.2.0 NVIDIA 570.133.07 WebGL 2 Driver Extensions GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel 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GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar 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GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_EGL_image_storage GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_EGL_image GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum WebGL 2 Extensions EXT_color_buffer_float EXT_depth_clamp EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context Window Protocol x11 Desktop Environment kde Target Frame Rate 180 WebGPU Default Adapter { "navigator.gpu": null } WebGPU Fallback Adapter { "navigator.gpu": null } GPU #1 Active Yes Description NVIDIA GeForce GTX 1070/PCIe/SSE2 Vendor ID 0x10de Device ID 0x1b81 Driver Vendor nvidia/unknown Driver Version 570.133.7.0 RAM 0 GPU #2 Active No Vendor ID 0x8086 Device ID 0x1912 Diagnostics AzureCanvasBackend skia AzureContentBackend skia AzureFallbackCanvasBackend skia CMSOutputProfile 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Display0 2560x1440@180Hz scales:1.000000|1.250000 DisplayCount 1 Font Visibility Debug Info Linux Unknown - ID=arch Decision Log HW_COMPOSITING default available OPENGL_COMPOSITING default available WEBRENDER default available user force_enabled Force enabled by pref WEBRENDER_COMPOSITOR default disabled Disabled by default Blocklisted; failure code FEATURE_FAILURE_DISABLED env blocklisted Blocklisted by gfxInfo Blocklisted; failure code FEATURE_FAILURE_WEBRENDER_COMPOSITOR_DISABLED WEBRENDER_PARTIAL default available env blocklisted Blocklisted by gfxInfo Blocklisted; failure code FEATURE_ROLLOUT_WR_PARTIAL_PRESENT_NVIDIA_BINARY WEBRENDER_SHADER_CACHE default disabled Disabled by default Blocklisted; failure code FEATURE_FAILURE_DISABLED WEBRENDER_OPTIMIZED_SHADERS default available WEBRENDER_ANGLE default available env unavailable OS not supported Blocklisted; failure code FEATURE_FAILURE_OS_NOT_SUPPORTED WEBRENDER_DCOMP_PRESENT default available user disabled User disabled via pref Blocklisted; failure code FEATURE_FAILURE_DCOMP_PREF_DISABLED env unavailable Requires GPU process Blocklisted; failure code FEATURE_FAILURE_NO_GPU_PROCESS runtime unavailable Requires ANGLE Blocklisted; failure code FEATURE_FAILURE_DCOMP_NOT_ANGLE WEBRENDER_SCISSORED_CACHE_CLEARS default available WEBGPU default available runtime blocked WebGPU cannot be enabled in release or beta Blocklisted; failure code WEBGPU_DISABLE_RELEASE_OR_BETA X11_EGL default available DMABUF default available HARDWARE_VIDEO_DECODING default available user force_enabled Force enabled by pref env blocklisted Blocklisted by gfxInfo Blocklisted; failure code FEATURE_HARDWARE_VIDEO_DECODING_NO_LINUX_NVIDIA HW_DECODED_VIDEO_ZERO_COPY default available VP8_HW_DECODE default available VP9_HW_DECODE default available DMABUF_SURFACE_EXPORT default available BACKDROP_FILTER default available CANVAS_RENDERER_THREAD default available ACCELERATED_CANVAS2D default available H264_HW_DECODE default available AV1_HW_DECODE default available env blocklisted #BLOCKLIST_FEATURE_FAILURE_VIDEO_DECODING_MISSING Blocklisted; failure code FEATURE_FAILURE_VIDEO_DECODING_MISSING HEVC_HW_DECODE default available REMOTE_CANVAS default disabled Disabled via pref Blocklisted; failure code FEATURE_FAILURE_DISABLED env unavailable-no-gpu-process Disabled without GPU process Blocklisted; failure code FEATURE_REMOTE_CANVAS_NO_GPU_PROCESS runtime blocked Platform not supported Blocklisted; failure code FEATURE_REMOTE_CANVAS_NOT_WINDOWS DMABUF_WEBGL default available env blocked Blocklisted by gfxInfo Blocklisted due to known issues: bug 1924578 Failure Log (#0) Error RenderCompositorSWGL failed mapping default framebuffer, no dtEverything worked fine on Firefox 136. On NVIDIA proprietary driver version 570.133.07-2. YouTube videos refuse to play when the play button is clicked - other HTML video loads a black screen.It does still work on a new Firefox profile, but not on my arkenfox user.js-hardened one with adblock disabled. I'm not sure why. What preferences have changed that could be causing an issue? I have ffmpeg, x265 installed.
  • KDE hangs on login after resume (2025/04/03 22:04)
    Don't hard reset. Generally speaking after a new KDE release new shaders need to be built and compiled and depending on your GPU  it might take a while to compile them, so instead of hard rebooting what happens if you just wait a bit? And in any case instead of hard resetting you're likely able to switch tty and reboot instead. Which is also more likely to retain logs. Or if you can't switch TTY https://wiki.archlinux.org/title/Keyboa … el_(SysRq) ought to work after enabling it and is the better/safer and saner approach to retain the journal.
  • Microstutter with Multimonitor (2025/04/03 20:47)
    around 1ms every 5sMost certainly not.Please post your Xorg log, https://wiki.archlinux.org/title/Xorg#General and the output of "xrandr --verbose"Then, what kind of session (and more importantly: compositor?) do you run?Ultimately see https://wiki.archlinux.org/title/Variab … figuration
  • System hanging with terrible endless bell sound when backspacing (2025/04/03 20:21)
    export GDK_CORE_DEVICE_EVENTS=1 # general GDK input handling export GTK_IM_MODULE=xim # don't use ibus export NO_AT_BRIDGE=1 # nor at-spi (a11y stuff like a screenreader like orca)Is the problem now completely limited to audacity?Do you get it w/ gtk3-demo ?
  • [solved 48rc]slow mouse and animation hangs in gnome 48 nvidia wayland (2025/04/03 18:16)
    Mutter 48.1-1 only partly seem to solve this. I still have the same issue in certain applications. In sublime text for example it still exist. Whenever i do screencapture to record it the error goes away for some reason. Not really sure what to analyze,collect or where to report it to be of help here though.edit:After some additional tests i see that the issue is not present on my secondary 1080p 144hz screen. It only appears on my 4k 60hz 150% scaled display.
  • Chromium will not save passwords (2025/04/03 17:32)
    Hello all running 134 no issues. Upgrade to 135 lose all passwords, reinput and lose again on close.Uninstalled Chromium and removed all entries on my system.Reinstall and load passwords. Close and lose passwords again.Also notice that there are no entries for chromium 135 in my KDE menu editor.Is anyone else having these issues ?Can someone advise ?
  • X11 window updating (2025/04/03 15:10)
    How does xsnow draw its snowflakes without doing a mess?The answer to that is "XClearArea".If you just want to draw some rectangular position indicator, draw it XOR, then draw it again to flip the pixels back before drawing the new rect.nb. that all of that will be glitchy in the presence of a compositor, rather use for windows to construct the indicator (can be input shaped, ie. output only)
  • Firefox 137 uses a more strict default settings? (2025/04/03 12:28)
    https://www.mozilla.org/en-US/firefox/1 … easenotes/there is a change regarding video playback. Seems like you are missing something on your system for the newly activated HEVC support.
  • Budgie applets made with python can't be added to the panel (2025/04/03 11:12)
    Thanks for the link. Since I use only one old system monitor plugin that doesn't work, I think I'll just write smth similar in Vala with the help of GPT.
  • [SOLVED] Black screen after nvidia driver update (2025/04/03 07:01)
    "nvidia fixed it" Apparently there're serious problems w/ the windows 572xx drivers and rtx 4xxx, no idea whether this is related, but sounds like prime-sync vs. powersaving.You could inspect the situation w/ the 565xx drivers and see whether- you ended up running the server on the nvidia GPU- there was undue CPU or GPU load in the single output scenarioOther things you could play w/ right now are toggling prime-sync and adding "nvidia_drm.fbdev=0" to the kernel parameters.
  • Chromium screen share crash (2025/04/03 05:52)
    Just to confirm, also fixed for me
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